AoeStats
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Arabia

503367847Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 72m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
951
+17
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951
+17
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892
+19
🇦🇺 Britons · Australia
963
-17
🇦🇺 Wei · Australia
963
-17
🇦🇺 Jurchens · Australia
963
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,714 11:07 20:34 37:01 ⚔ Archer Rush
36 2,615 11:43 17:18 61:43 ⛏ Fast Castle
31 2,217 9:34 24:44 35:30 ⛏ Fast Castle
21 1,490 11:33 18:27 50:37 ⛏ Fast Castle
15 1,074 11:14 16:51 33:01 ⛏ Fast Castle
12 884 10:15 20:35 61:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,285 22,685 42,680 4,405 114,055 119,351
59,340 30,743 22,320 1,400 113,803 124,397
47,730 30,623 21,140 850 100,343 100,542
19,835 21,965 9,145 2,950 53,895 57,392
22,615 13,505 9,750 1,800 47,670 56,869
9,405 10,866 7,105 2,150 29,526 32,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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