AoeStats
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Black Forest

503367632Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 39m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wei · Italy
1342
+15
🇦🇺 Mongols · Australia
1338
+15
🇨🇳 Aztecs · China
1277
+18
vs
1335
-17
🇹🇼 Koreans · Taiwan
1321
-16
🇹🇼 Bohemians · Taiwan
1302
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,779 10:27 16:06 30:35 ⛏ Fast Castle
38 1,491 10:46 18:01 32:13 ⛏ Fast Castle
36 1,413 11:34 15:25 29:26 ⛏ Fast Castle
31 1,217 12:33 18:32 34:17 ⛏ Fast Castle
27 1,064 11:50 15:47 29:55 ⛏ Fast Castle
21 827 12:56 17:55 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,980 12,420 10,900 2,390 48,690 51,718
18,185 13,535 10,315 2,900 44,935 51,207
15,300 15,180 12,070 1,435 43,985 49,598
19,400 9,635 7,570 3,050 39,655 52,662
11,125 10,369 4,890 1,625 28,009 35,707
10,400 9,343 3,705 2,155 25,603 27,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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