AoeStats
← djd1993

Coastal Forest

503367577Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 38m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
792
+12
🇨🇳 Sicilians · China
784
+12
🇬🇧 Vietnamese · United Kingdom
701
-12
🇮🇳 Turks · India
697
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 894 13:46 18:04 35:34 ⛏ Fast Castle
21 797 12:34 29:30 36:28 ⚔ Towers into Fish Boom
17 648 12:08 20:27 ⚔ Fish Boom FC into Scouts
6 215 11:08

Resources

Player Food Wood Gold Stone Spent Collected
11,255 7,370 3,495 2,355 24,475 27,218
7,145 7,628 1,915 1,375 18,063 21,259
5,855 4,270 1,670 650 12,445 14,031
3,050 1,930 260 0 5,240 6,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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