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503367221Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 85m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1017
+11
🇬🇧 Teutons · United Kingdom
931
+15
🇨🇳 Britons · China
917
+16
🇺🇸 Shu · United States
890
+17
🇨🇭 Magyars · Switzerland
973
-18
🇮🇪 Huns · Ireland
930
-16
🇵🇱 Japanese · Poland
909
-15
🇩🇪 Hindustanis · Germany
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,815 10:14 19:13 42:52 ⛏ Fast Castle
33 2,837 10:02 23:22 43:22 ⚔ Skirmisher Rush
30 2,525 13:39 25:41 53:50 ⚔ Archer Rush
26 2,170 10:46 17:09 34:42 ⛏ Fast Castle
24 2,080 10:25 20:17 32:24 ⛏ Fast Castle
17 1,422 9:56 19:55 39:47 ⛏ Fast Castle
16 1,349 12:57 18:24 30:47 ⛏ Fast Castle
15 1,315 20:42 29:34 78:21 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
77,915 37,395 9,870 7,385 132,565 136,281
73,865 30,755 23,530 4,345 132,495 136,155
54,360 37,925 24,670 3,745 120,700 128,335
52,180 40,805 14,940 5,500 113,425 146,305
15,405 30,715 25,085 5,550 76,755 106,902
29,965 25,795 7,460 3,620 66,840 67,696
20,485 28,430 12,225 4,020 65,160 96,564
22,305 25,679 12,360 3,305 63,649 64,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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