AoeStats
← Timmsyy

Nomad

503366705Analyzed
2v2 RM · 5d ago on Aug 31, 2026· 21m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
1280
+13
🇧🇪 Koreans · Belgium
1216
+15
🇦🇺 Koreans · Australia
1225
-15
🇦🇺 Huns · Australia
1183
-13
Player eAPM Actions Feudal Castle Imperial Opening
Okunide Persians
31 665 12:07 17:48 ⛏ Fish Boom FC
Aykeem Koreans
30 651 12:22 ⚔ Fish Boom into Archers
Timmsyy Koreans
25 532 12:57 19:33 ⛏ Fish Boom FC
kochie Huns
20 435 14:11 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,095 3,353 875 200 8,523 8,148
3,350 2,725 440 750 7,265 7,838
2,990 2,684 460 100 6,234 7,077
3,060 1,800 95 100 5,055 6,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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