AoeStats
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Four Lakes

503366643Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 41m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Georgians · Italy
1271
+15
🇮🇹 Chinese · Italy
1230
+17
🇨🇳 Cumans · China
1252
-16
🇨🇳 Italians · China
1245
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,988 9:07 21:16 ⛏ Fast Castle
39 1,616 9:56 18:08 ⛏ Fast Castle
34 1,397 9:48 17:51 31:12 ⛏ Fish Boom FC
27 1,134 12:47 19:26 27:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,495 22,293 11,845 2,745 50,378 52,813
21,770 10,027 8,770 200 40,767 42,599
18,735 11,189 7,570 1,770 39,264 43,811
7,550 9,694 4,520 1,550 23,314 30,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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