AoeStats
← Quetzalcoatl

Nomad

503366310Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
840
+14
🇬🇧 Franks · United Kingdom
831
+20
🇹🇷 Huns · Türkiye
819
+15
🇩🇪 Celts · Germany
800
+16
vs
🇹🇼 Franks · Taiwan
844
-17
🇨🇳 Jurchens · China
806
-15
🇹🇼 Italians · Taiwan
781
-14
🇨🇳 Huns · China
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,702 16:38 23:46 35:36 ⛏ Fish Boom FC
28 2,153 14:20 22:40 32:09 ⛏ Fish Boom into Fire Galleys into Galleys FC into Fast Imp
28 2,142 13:41 31:32 46:58 ⚔ Fish Boom into Towers
24 1,821 21:55 36:34 — ⚔ Fish Boom into Skirms into Scouts
21 1,649 18:04 24:47 34:36 ⛏ Fish Boom FC
19 1,458 14:44 31:04 58:17 ⚔ Scout Rush
14 1,086 16:33 30:11 50:27 ⚔ Fish Boom into Scouts
9 672 16:08 33:00 57:04 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
33,520 27,477 26,540 8,125 95,662 122,745
35,010 22,080 33,140 4,450 94,680 111,185
23,640 34,005 11,155 2,925 71,725 90,335
27,070 20,058 8,710 5,850 61,688 63,323
20,435 12,460 12,500 1,210 46,605 49,660
12,610 14,608 7,885 3,420 38,523 39,507
11,140 10,490 3,130 2,210 26,970 27,847
11,255 6,764 5,075 985 24,079 25,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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