AoeStats
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Black Forest

503365611Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 26m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Chinese · Poland
918
+8
🇮🇳 Japanese · India
537
+24
🇨🇳 Mongols · China
760
-18
🇦🇺 Magyars · Australia
688
-14
Player eAPM Actions Feudal Castle Imperial Opening
13 333 15:31 ⚔ M@A Rush
11 293 11:32 19:50 ⛏ Fast Castle
11 280 13:28 18:01 ⛏ Fast Castle
10 273 14:28

Resources

Player Food Wood Gold Stone Spent Collected
5,310 4,182 290 295 10,077 11,532
4,650 3,653 300 350 8,953 10,853
4,300 2,808 635 235 7,978 9,292
3,090 1,441 100 145 4,776 5,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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