AoeStats
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Black Forest

503365551Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1075
+13
🇦🇺 Ethiopians · Australia
952
+54
vs
🇬🇧 Persians · United Kingdom
1000
-15
🇬🇧 Wei · United Kingdom
1000
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,614 13:54 19:57 32:49 ⛏ Fish Boom FC
28 1,327 12:52 18:03 34:57 ⛏ Fast Castle
27 1,299 10:27 14:32 33:34 ⛏ Fast Castle
19 882 13:39 24:17 37:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,540 28,496 12,875 1,640 70,551 82,628
19,475 24,455 21,080 3,190 68,200 84,760
21,605 22,521 13,960 2,460 60,546 74,168
22,120 18,605 7,460 2,495 50,680 57,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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