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Arabia

503365366Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 69m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
989
+15
🇳🇱 Spanish · Netherlands
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
Лагер Cumans
60 4,140 8:56 27:57 63:33 ⛏ Fast Castle
foxinthelake Spanish
20 1,396 10:12 25:07 62:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,120 18,533 10,480 5,705 59,838 65,365
13,255 11,928 7,550 2,375 35,108 36,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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