AoeStats
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Arabia

503364380Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
950
+16
🇩🇪 Turks · Germany
942
+17
vs
🇹🇼 Franks · Taiwan
999
-18
🇪🇸 Burmese · Spain
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,529 10:14 17:05 33:14 ⚔ Archer Rush
26 1,066 10:15 21:46 35:28 ⚔ Scout Rush
16 639 11:33 24:02 — ⚔ Scout Rush
12 468 9:45 22:58 34:15 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,250 18,733 14,100 2,390 51,473 54,764
15,535 7,352 3,900 3,205 29,992 38,008
12,210 7,863 3,760 1,715 25,548 25,741
11,410 4,575 3,995 850 20,830 22,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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