AoeStats
← KalamaS MoliaK

Arabia

503364377Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 73m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
608
+18
🇺🇸 Vietnamese · United States
423
+25
693
-24
🇨🇳 Chinese · China
604
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,242 12:47 28:06 44:07 ⚔ Drush
15 1,121 11:56 27:07 41:07 ⚔ Towers into Archers
13 940 11:58 32:41 48:45 ⚔ Skirmisher Rush
7 485 10:50 23:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,295 18,631 18,190 1,265 59,381 75,855
18,285 17,445 10,540 4,650 50,920 54,856
19,420 6,470 15,000 3,500 44,390 48,365
7,210 6,745 3,700 975 18,630 20,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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