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Coastal Forest

503364329Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 51m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1090
+12
1080
+13
🇨🇳 Goths · China
1078
+13
vs
🇦🇺 Bulgarians · Australia
1050
-15
🇦🇺 Khmer · Australia
1046
-14
🇦🇺 Cumans · Australia
941
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,883 9:55 17:31 36:57 ⛏ Fast Castle
35 1,782 12:00 15:59 32:48 ⛏ Fish Boom FC
33 1,723 11:47 17:48 36:25 ⛏ Fast Castle
24 1,232 10:02 22:01 35:36 ⚔ Scout Rush
20 1,034 10:52 20:17 29:51 ⛏ Fish Boom
17 889 11:10 24:44 40:58 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,645 23,151 16,165 3,950 72,911 87,757
24,870 13,745 15,785 3,450 57,850 67,164
19,175 22,594 12,075 3,085 56,929 67,534
23,780 14,851 9,485 2,500 50,616 54,411
22,665 9,291 15,365 2,175 49,496 52,980
13,080 11,795 5,080 2,450 32,405 35,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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