AoeStats
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Coastal Forest

503364183Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 50m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wu · Taiwan
1270
+9
🇦🇷 Italians · Argentina
1213
+11
🇫🇷 Britons · France
1109
-10
🇫🇷 Berbers · France
1099
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,373 9:35 21:29 36:04 ⚔ Skirmisher Rush
34 1,686 10:34 16:47 35:19 ⚔ Fish Boom into Archers
31 1,561 10:15 19:56 ⚔ Scout Rush
30 1,490 9:55 23:10 43:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,720 16,188 11,570 3,805 52,283 64,627
13,650 21,292 8,825 3,555 47,322 63,989
10,980 14,680 10,040 2,050 37,750 39,878
14,230 10,005 7,975 525 32,735 36,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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