AoeStats
← Jalen Pheonix

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503364008Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 44m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
900
+16
🇫🇷 Goths · France
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,309 11:05 18:30 35:28 ⛏ Fast Castle
27 1,216 11:21 21:03 38:44 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,280 15,664 4,120 1,500 36,564 42,450
12,905 10,080 6,465 1,765 31,215 34,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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