AoeStats
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QS Arena

503363945Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1055
+17
🇧🇪 Japanese · Belgium
1010
+19
🇪🇸 Poles · Spain
1106
-19
🇪🇸 Portuguese · Spain
1058
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 969 9:50 13:58 ⛏ Fast Castle
22 891 9:43 14:37 ⛏ Fast Castle
19 738 8:32 12:36 36:16 ⛏ Fast Castle
8 303 8:45 14:57 26:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,335 14,590 8,330 2,800 39,055 40,980
14,560 13,485 7,620 950 36,615 40,469
13,650 10,243 5,905 1,175 30,973 34,656
8,100 7,345 4,855 1,550 21,850 26,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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