AoeStats
← asiers49

Four Lakes

503363892Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 31m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1295
+12
🇦🇺 Persians · Australia
1223
+15
🇪🇸 Japanese · Spain
1234
-15
🇬🇧 Persians · United Kingdom
1161
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,268 10:33 15:01 ⛏ Fish Boom FC
35 1,088 11:40 19:07 ⛏ Fish Boom into Fire Galleys FC
34 1,050 11:16 19:23 ⚔ Fish Boom into Scouts
26 793 10:02 20:59 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,470 7,431 3,340 225 19,466 21,005
5,625 7,204 1,560 1,500 15,889 18,183
5,270 5,880 2,700 1,115 14,965 16,398
5,600 6,477 2,340 100 14,517 16,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.