AoeStats
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Nomad

503363711Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 77m 28s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
854
+14
vs
🇳🇱 Malay · Netherlands
810
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,837 16:13 21:24 65:25 ⛏ Fish Boom FC
23 1,786 16:24 24:19 43:02 ⚔ Drush into Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,725 29,088 13,940 6,810 77,563 83,564
18,455 11,085 8,625 3,200 41,365 43,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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