AoeStats
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Four Lakes

503363345Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 34m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Magyars · Belgium
1266
+14
🇧🇪 Japanese · Belgium
1199
+17
vs
🇪🇸 Japanese · Spain
1305
-19
🇨🇳 Franks · China
1151
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,955 9:14 20:06 — ⚔ M@A into Skirms
48 1,678 10:33 24:21 — ⚔ Fish Boom into Scouts
40 1,411 9:59 20:51 — ⚔ Fish Boom into Archers
38 1,330 10:46 26:03 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,475 9,010 5,895 360 24,740 26,679
10,065 9,431 3,825 950 24,271 27,207
10,405 6,566 3,270 215 20,456 21,999
8,555 6,939 2,085 1,400 18,979 21,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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