AoeStats
← fox0503

Yucatan

503363172Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1269
+16
🇺🇸 Maya · United States
1251
+17
🇮🇹 Saracens · Italy
1288
-17
🇮🇹 Jurchens · Italy
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,711 10:54 14:53 36:58 ⛏ Fast Castle
35 1,477 10:37 16:39 36:03
35 1,473 10:25 20:57 35:39 ⚔ Archer Rush
29 1,233 9:14 19:08 38:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,340 13,412 10,040 3,380 48,172 54,883
12,700 14,532 10,460 2,810 40,502 46,256
12,625 12,846 9,460 3,030 37,961 42,769
18,480 8,965 5,685 505 33,635 33,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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