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Yucatan

503362829Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 26m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
876
+11
🇩🇪 Franks · Germany
831
+13
🇹🇷 Hindustanis · Türkiye
809
+14
🇬🇧 Goths · United Kingdom
826
-37
🇬🇧 Cumans · United Kingdom
756
-12
🇬🇧 Celts · United Kingdom
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
Mr Max Cumans
16 414 12:34
Dodobey Hindustanis
13 333 10:31 ⚔ Scout Rush
12 308 11:34 22:07 ⛏ Fast Castle
marioenolab Persians
10 255 11:03 23:57 ⛏ Fast Castle
9 249 13:05
9 245 11:36 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,375 5,050 925 200 12,550 14,172
6,150 2,760 990 0 9,900 11,592
5,010 3,350 920 425 9,705 10,498
5,180 3,475 100 345 9,100 10,411
3,000 4,450 950 100 8,500 12,008
4,125 2,595 540 0 7,260 10,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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