AoeStats
← 孙笑川

QS Arena

503362735Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 10m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
800
+7
🇬🇷 Celts · Greece
742
+9
🇧🇷 Khmer · Brazil
524
+19
🇨🇳 Khmer · China
649
-14
🇨🇿 Spanish · Czechia
618
-13
🇨🇭 Vietnamese · Switzerland
491
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 361 8:31
29 305 9:35
22 230 7:44
13 137 9:35
13 136 9:02
11 116 9:18

Resources

Player Food Wood Gold Stone Spent Collected
2,425 850 50 0 3,325 3,521
2,550 500 0 0 3,050 3,696
2,000 475 0 0 2,475 3,587
1,200 1,140 0 0 2,340 3,372
1,400 870 0 0 2,270 3,324
1,650 400 0 0 2,050 3,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.