AoeStats
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Nomad

503362281Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
974
+12
🇪🇸 Bohemians · Spain
899
+15
🇪🇸 Byzantines · Spain
845
+18
vs
🇭🇰 Huns · Hong Kong SAR China
912
-16
🇭🇰 Inca · Hong Kong SAR China
875
-15
🇩🇪 Tatars · Germany
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,316 21:28 30:57 41:53 ⚔ Scout Rush
24 1,124 17:23 38:12 — ⛏ Fish Boom
14 669 14:43 30:06 45:24 ⚔ Tower Rush
14 658 18:15 24:22 31:17 ⛏ Fish Boom FC
12 581 16:27 28:34 — ⚔ Skirmisher Rush
12 561 19:13 26:08 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,730 9,990 6,290 4,675 34,685 41,519
10,740 12,200 6,040 2,550 31,530 41,320
13,985 9,940 3,170 2,900 29,995 31,914
9,725 14,545 2,535 1,625 28,430 28,454
10,555 9,565 2,280 1,800 24,200 26,999
6,470 4,507 610 1,625 13,212 14,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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