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Black Forest

503362004Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 90m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
691
+10
🇨🇴 Portuguese · Colombia
645
+12
🇬🇧 Inca · United Kingdom
433
+21
🇨🇳 Byzantines · China
574
-15
🇮🇳 Bohemians · India
544
-14
🇦🇺 Burgundians · Australia
537
-14
Player eAPM Actions Feudal Castle Imperial Opening
柳巷镇清一色 Byzantines
39 3,530 12:02 16:28 30:53 ⛏ Fast Castle
24 2,196 14:44 26:06 44:31
woojt92 Japanese
21 1,894 17:22 25:02 41:06 ⛏ Fast Castle
Jaguar_gaming Portuguese
16 1,482 10:24 22:53 38:16 ⛏ Fast Castle
bui.ivyy Burgundians
15 1,357 16:32 29:59 45:03 ⛏ Fast Castle
tHeArsH Bohemians
14 1,237 16:47 25:29 38:38 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
56,700 55,112 30,910 5,140 147,862 188,290
57,130 42,905 39,935 6,250 146,220 155,476
39,325 41,670 28,415 7,225 116,635 133,345
32,230 36,025 29,080 3,085 100,420 136,183
41,170 13,530 36,470 1,600 92,770 98,939
27,775 22,265 20,345 4,460 74,845 89,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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