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Black Forest

503362004Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 90m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
691
+10
🇨🇴 Portuguese · Colombia
645
+12
🇬🇧 Inca · United Kingdom
433
+21
vs
🇨🇳 Byzantines · China
574
-15
🇮🇳 Bohemians · India
544
-14
🇦🇺 Burgundians · Australia
537
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,530 12:02 16:28 30:53 ⛏ Fast Castle
24 2,196 14:44 26:06 44:31
21 1,894 17:22 25:02 41:06 ⛏ Fast Castle
16 1,482 10:24 22:53 38:16 ⛏ Fast Castle
15 1,357 16:32 29:59 45:03 ⛏ Fast Castle
14 1,237 16:47 25:29 38:38 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
56,550 55,112 30,735 5,140 147,537 187,965
56,755 42,905 39,710 6,250 145,620 154,876
39,325 41,670 28,415 7,225 116,635 133,345
32,230 36,025 29,080 3,085 100,420 136,183
41,095 13,455 36,470 1,600 92,620 98,789
27,550 22,140 20,305 4,460 74,455 89,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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