AoeStats
← Jairzin

QS Arena

503361959Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
1052
+15
🇪🇸 Poles · Spain
1041
+15
🇭🇰 Franks · Hong Kong SAR China
1031
+16
🇧🇷 Portuguese · Brazil
1026
+16
🇦🇺 Wei · Australia
1095
-19
🇷🇺 Spanish · Russia
1059
-17
🇨🇳 Mongols · China
985
-14
🇭🇰 Shu · Hong Kong SAR China
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,600 9:13 17:06 31:57 ⛏ Fast Castle
31 1,366 10:31 15:34 30:05 ⛏ Fast Castle
31 1,361 8:54 13:36 27:40 ⛏ Fast Castle
28 1,228 8:56 13:15 27:27 ⛏ Fast Castle
25 1,089 8:04 12:11 27:39 ⛏ Fast Castle
23 1,021 8:32 16:03 39:48 ⛏ Fast Castle
17 762 8:32 13:06 28:21 ⛏ Fast Castle
14 641 9:32 13:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,110 15,710 11,270 1,750 59,840 74,962
23,595 11,035 17,390 2,380 54,400 65,845
24,865 15,990 11,095 2,410 54,360 60,803
21,225 14,170 11,430 4,750 51,575 61,124
24,150 11,485 8,460 5,125 49,220 71,396
15,080 14,300 5,460 2,110 36,950 40,161
10,170 8,110 4,855 2,930 26,065 34,949
5,630 6,426 1,520 950 14,526 18,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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