AoeStats
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QS Arena

503361657Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 37m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
868
+4
🇹🇭 Khmer · Thailand
826
+4
🇮🇳 Turks · India
824
+5
🇫🇷 Spanish · France
795
+5
vs
🇫🇷 Teutons · France
645
-8
🇲🇽 Celts · Mexico
591
-7
🇷🇴 Aztecs · Romania
414
-3
🇨🇳 Shu · China
393
-2
Player eAPM Actions Feudal Castle Imperial Opening
32 1,230 8:46 13:27 31:39 ⛏ Fast Castle
25 947 9:45 15:53 29:27 ⛏ Fast Castle
18 670 8:51 16:40 25:55 ⛏ Fast Castle
18 700 8:18 16:44 27:39 ⛏ Fast Castle
16 614 11:18 15:21 29:17 ⛏ Fast Castle
10 392 8:28 21:31 — ⛏ Fast Castle
9 353 10:20 19:23 —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,250 14,710 9,260 2,900 39,120 44,506
10,750 20,435 3,690 1,450 36,325 46,031
14,415 10,504 6,480 1,800 33,199 38,448
12,650 9,390 6,640 950 29,630 33,473
13,620 7,340 4,420 2,350 27,730 33,924
8,920 7,415 3,505 1,100 20,940 25,091
7,730 7,585 1,495 600 17,410 19,841
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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