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503361517Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 74m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
955
+17
🇩🇪 Vikings · Germany
932
+18
🇺🇸 Spanish · United States
1000
-19
🇨🇳 Persians · China
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,586 10:36 14:12 34:42 ⛏ Fast Castle
27 2,040 10:40 21:38 33:55 ⛏ Fast Castle
25 1,879 10:52 15:40 35:26 ⛏ Fast Castle
24 1,756 11:04 15:36 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,515 28,522 19,060 4,135 89,232 95,217
34,210 26,265 11,680 5,195 77,350 78,300
31,985 23,225 15,365 3,645 74,220 80,676
30,745 23,590 14,185 4,125 72,645 93,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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