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503361433Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 18m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1193
+10
🇦🇿 Cumans · Azerbaijan
1113
+14
🇮🇹 Japanese · Italy
1080
-13
🇪🇸 Khmer · Spain
1047
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 775 9:34 ⚔ Towers into Archers
28 528 10:46 15:08 ⛏ Fast Castle
28 521 9:54
19 364 11:18

Resources

Player Food Wood Gold Stone Spent Collected
3,335 3,060 830 0 7,225 7,920
3,480 2,630 280 260 6,650 7,461
3,550 2,030 1,000 0 6,580 7,367
2,500 2,290 0 625 5,415 6,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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