AoeStats
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QS Arena

503361153Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 31m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1395
+14
🇦🇺 Malians · Australia
1371
+15
🇦🇺 Wei · Australia
1367
+15
vs
🇷🇴 Ethiopians · Romania
1419
-18
🇬🇧 Turks · United Kingdom
1350
-15
🇷🇴 Britons · Romania
1285
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,425 8:02 12:27 29:50 ⛏ Fast Castle
40 1,260 8:21 12:45 — ⛏ Fast Castle
36 1,143 8:31 14:11 31:09 ⛏ Fast Castle
34 1,069 7:55 11:55 25:15 ⛏ Fast Castle
24 743 9:37 13:34 20:42 ◆ FC into Fast Imp
21 667 8:55 12:30 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,765 7,760 7,380 2,150 33,055 37,386
15,850 8,330 5,525 1,630 31,335 35,748
14,820 9,946 4,825 850 30,441 32,365
9,200 10,300 4,500 1,605 25,605 30,092
9,605 6,085 3,680 850 20,220 22,849
4,250 4,260 1,725 160 10,395 11,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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