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503361101Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 34m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1314
+11
🇩🇪 Armenians · Germany
1293
+12
🇪🇸 Khmer · Spain
1247
-13
🇬🇧 Ethiopians · United Kingdom
1171
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,643 9:10 23:48 ⚔ Drush into Towers FC
40 1,385 8:55 23:37
33 1,149 9:14 17:33 ⚔ Archer Rush
30 1,046 10:58 16:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,525 6,073 2,100 2,525 19,223 21,245
6,675 7,171 1,090 950 15,886 16,095
7,220 5,960 1,885 325 15,390 17,110
5,635 3,823 995 985 11,438 12,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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