AoeStats
← Outlander

Team Islands

503361076Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 24m 25s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
808
+15
🇹🇷 Italians · Türkiye
779
+17
🇪🇸 Spanish · Spain
802
-16
🇪🇸 Chinese · Spain
782
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,042 11:57 18:57 ⛏ Fast Castle
37 913 9:27 15:41 ◆ FC into Fire Galleys
17 419 11:10 20:50 ◆ Galleys FC
16 390 10:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 5,335 710 100 10,145 12,611
3,900 4,380 660 750 9,690 10,666
3,400 3,785 670 100 7,955 8,849
2,725 2,590 440 400 6,155 6,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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