AoeStats
← KLEGE_MOULIKO

Black Forest

503360903Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 90m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Britons · New Zealand
845
+15
🇨🇳 Franks · China
841
+15
🇺🇸 Byzantines · United States
788
+17
🇦🇷 Vietnamese · Argentina
763
+19
🇬🇷 Malians · Greece
864
-19
🇬🇧 Persians · United Kingdom
820
-17
🇧🇪 Mongols · Belgium
806
-33
🇫🇷 Wu · France
783
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,567 12:51 22:14 34:29 ⚔ Scout Rush
26 2,329 12:59 17:54 35:08 ⛏ Fast Castle
19 1,678 13:19 23:44 40:34 ⛏ Fast Castle
18 1,576 12:37 16:44 32:28 ⛏ Fast Castle
15 1,369 13:55 18:39 36:29 ⛏ Fast Castle
14 1,269 15:57 24:10 36:31 ⛏ Fast Castle
12 1,057 10:06 20:42 31:53 ⛏ Fish Boom FC
12 1,121 13:10 22:33 33:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
73,270 45,030 37,910 6,275 162,485 178,381
27,590 59,915 38,935 4,475 130,915 177,048
52,150 39,334 23,800 2,305 117,589 148,974
45,010 32,600 27,970 11,930 117,510 119,432
32,000 36,010 23,695 3,235 94,940 98,185
30,190 35,788 16,315 1,300 83,593 135,606
23,100 27,855 26,180 4,665 81,800 98,906
22,085 18,227 13,685 1,730 55,727 73,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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