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Four Lakes

503360847Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
686
+11
🇹🇷 Armenians · Türkiye
681
+11
🇬🇧 Spanish · United Kingdom
679
+11
🇨🇳 Sicilians · China
631
+13
🇫🇷 Lithuanians · France
677
-16
🇪🇬 Inca · Egypt
610
-13
🇬🇧 Turks · United Kingdom
497
-9
🇮🇳 Khmer · India
482
-8
Player eAPM Actions Feudal Castle Imperial Opening
22 1,223 9:58 22:55 41:36 ⚔ Scouts into Fish Boom
20 1,096 10:58 17:42 36:04 ⛏ Fast Castle
18 1,015 14:10 22:01 34:59 ⛏ Fish Boom FC
15 851 10:37 23:40 38:18 ⚔ Scouts into Towers
14 798 13:05 18:16 33:44 ⛏ Fast Castle
13 698 13:24 17:50 42:57 ⛏ Fast Castle
10 576 11:00 16:44 42:32 ⛏ Fast Castle
8 470 15:25 30:17

Resources

Player Food Wood Gold Stone Spent Collected
23,110 16,385 10,915 2,300 52,710 59,963
22,290 8,910 11,900 4,750 47,850 58,299
17,635 18,115 10,125 1,505 47,380 60,231
20,405 10,320 12,020 2,800 45,545 53,505
18,890 11,110 6,895 2,830 39,725 54,311
15,150 9,425 6,945 1,700 33,220 39,359
10,870 8,046 3,755 2,225 24,896 29,497
4,640 3,165 695 2,205 10,705 12,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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