AoeStats
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Coastal Forest

503360771Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 66m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
1232
+12
🇦🇺 Magyars · Australia
1227
+13
🇸🇰 Turks · Slovakia
1158
-13
🇪🇸 Teutons · Spain
1147
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,946 10:19 15:34 43:58 ⛏ Fast Castle
38 2,514 10:26 25:10 52:03 ⛏ Fast Castle
35 2,356 10:14 25:31 41:27 ⚔ Scout Rush
25 1,649 9:16 30:17 48:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
53,170 20,051 15,235 3,650 92,106 94,037
57,165 22,690 6,705 1,730 88,290 99,407
32,300 40,083 11,205 2,725 86,313 92,239
16,555 7,353 7,005 5,275 36,188 38,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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