AoeStats
← m4rt1d

Black Forest

503360351Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
838
+4
🇫🇷 Teutons · France
798
+5
🇹🇼 Huns · Taiwan
795
+5
🇪🇸 Britons · Spain
739
+6
🇫🇷 Mongols · France
622
-9
🇦🇺 Vietnamese · Australia
526
-6
🇩🇰 Portuguese · Denmark
436
-4
🇨🇳 Shu · China
396
-3
Player eAPM Actions Feudal Castle Imperial Opening
50 278
21 115
18 102
16 91
15 85
7 40
6 36
1 8

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 50 0 1,200 932
1,150 0 0 0 1,150 1,262
900 0 0 0 900 1,140
350 213 0 0 563 365
300 100 0 0 400 636
250 120 0 0 370 433
100 115 50 0 265 146
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.