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QS Arena

503360193Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 34m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
892
+10
🇷🇺 Romans · Russia
819
+13
🇵🇰 Britons · Pakistan
520
+26
🇵🇰 Turks · Pakistan
502
+26
vs
🇻🇳 Byzantines · Vietnam
859
-23
🇺🇸 Lithuanians · United States
794
-21
🇺🇸 Chinese · United States
704
-17
🇨🇳 Franks · China
698
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,692 8:26 13:08 — ⛏ Fast Castle
35 1,213 8:49 13:55 — ⛏ Fast Castle
30 1,055 9:05 13:59 33:52 ⛏ Fast Castle
29 1,029 8:19 12:17 33:15 ⛏ Fast Castle
27 927 8:26 13:45 30:35 ⛏ Fast Castle
19 651 14:41 25:28 31:43 ⛏ Fast Castle
13 455 9:49 26:46 — ⚔ Scout Rush
8 275 9:51 17:03 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 14,070 6,090 1,610 38,470 45,029
11,875 10,695 5,505 1,600 29,675 34,674
9,505 10,249 4,060 1,805 25,619 29,491
9,305 6,535 2,025 2,900 20,765 30,764
6,905 7,810 2,920 200 17,835 19,745
6,225 6,480 1,100 1,175 14,980 17,398
5,600 5,256 2,505 1,300 14,661 18,927
6,775 3,955 2,600 1,300 14,630 19,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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