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Arabia

503360170Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 78m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
236
+21
vs
🇦🇺 Huns · Australia
341
-21
Player eAPM Actions Feudal Castle Imperial Opening
15 1,219 12:08 31:47 57:58 ⚔ Archer Rush
11 898 12:53 25:58 48:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,030 28,130 13,420 3,625 77,205 83,462
20,865 10,385 23,270 3,450 57,970 63,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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