AoeStats
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Arabia

503359935Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 27m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
871
+12
828
+14
🇵🇱 Turks · Poland
745
+18
🇬🇧 Romans · United Kingdom
874
-48
🇬🇧 Burgundians · United Kingdom
770
-14
🇬🇧 Khmer · United Kingdom
734
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 567 10:32 25:50
19 519 11:22 19:13 ⛏ Fast Castle
17 457 13:08 18:12 ⛏ Fast Castle
16 451 10:40 25:57 ⚔ Scout Rush
10 275 11:25
10 281 12:02 26:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,740 5,176 1,120 500 14,536 15,127
6,055 2,480 2,200 100 10,835 11,572
4,540 4,080 350 430 9,400 11,997
5,155 3,195 845 100 9,295 9,921
5,090 2,765 840 0 8,695 11,028
5,550 2,150 570 125 8,395 10,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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