AoeStats
← TEAM MBG

Black Forest

503359407Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 53m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
744
+13
🇪🇸 Vikings · Spain
735
+14
🇳🇱 Vikings · Netherlands
694
-14
🇱🇻 Lithuanians · Latvia
669
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,124 14:23 19:58 33:48 ⛏ Fast Castle
18 992 12:05 21:39 35:43 ⛏ Fast Castle
16 859 12:10 21:46 41:07 ⛏ Fast Castle
13 686 11:20 20:07 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,780 17,098 15,060 1,100 67,038 79,469
21,030 19,869 12,010 2,435 55,344 73,258
25,080 10,168 12,550 4,015 51,813 61,456
14,920 14,218 3,800 2,720 35,658 40,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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