AoeStats
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QS Arena

503358786Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 50m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1356
+16
🇮🇹 Muisca · Italy
1325
+17
🇯🇵 Maya · Japan
1295
+19
🇨🇳 Mongols · China
1275
+20
🇦🇺 Dravidians · Australia
1389
-19
🇳🇿 Georgians · New Zealand
1375
-19
🇳🇿 Franks · New Zealand
1343
-17
🇳🇿 Vietnamese · New Zealand
1314
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,126 7:34 11:53 25:24 ⛏ Fast Castle
46 2,341 8:07 12:54 33:26 ⛏ Fast Castle
37 1,896 7:46 11:43 36:15 ⛏ Fast Castle
33 1,695 8:31 12:58 28:38 ⛏ Fast Castle
32 1,637 8:27 12:39 30:36 ⛏ Fast Castle
31 1,587 8:58 12:50 30:36 ⛏ Fast Castle
28 1,414 8:42 13:18 28:19 ⛏ Fast Castle
25 1,276 8:41 12:37 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,395 28,495 21,535 3,165 92,590 96,266
43,085 19,220 22,855 6,825 91,985 106,563
20,615 29,970 21,935 1,650 74,170 78,449
31,720 26,560 10,735 1,850 70,865 83,774
32,100 14,805 18,965 2,175 68,045 72,703
26,420 21,810 14,505 2,045 64,780 72,021
26,505 24,694 6,475 1,600 59,274 60,396
20,820 19,985 13,025 4,330 58,160 65,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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