AoeStats
← [SAPR] Superbanana

Yucatan

503358447Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1099
+17
🇳🇱 Goths · Netherlands
1022
+20
🇺🇸 Khmer · United States
1116
-19
🇫🇷 Mongols · France
1116
-19
Player eAPM Actions Feudal Castle Imperial Opening
72 3,251 9:33 14:10 ⛏ Fast Castle
24 1,082 10:35 19:37 39:13 ⚔ Scout Rush
18 820 10:49 14:05 ⛏ Fast Castle
14 623 12:44 20:42 44:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,330 10,827 8,245 1,770 37,172 37,939
13,250 8,623 6,550 130 28,553 29,784
12,405 7,176 2,875 1,500 23,956 24,742
6,585 7,530 5,895 125 20,135 22,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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