AoeStats
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Four Lakes

503358353Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 64m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1265
+17
🇭🇺 Lithuanians · Hungary
1184
+21
vs
🇺🇦 Vietnamese · Ukraine
1293
-19
🇺🇦 Slavs · Ukraine
1293
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,933 11:09 18:31 43:05 ⚔ Fish Boom into Archers
41 2,661 8:59 22:26 41:57 ⚔ M@A into Towers FC
40 2,575 9:27 25:21 43:30 ⚔ Archer Rush
37 2,411 11:30 15:27 38:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,180 27,121 21,610 3,155 81,066 84,899
30,485 20,582 5,020 4,640 60,727 62,800
14,700 24,902 20,315 400 60,317 66,302
19,155 20,748 11,835 5,120 56,858 58,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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