AoeStats
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Nomad

503358304Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 58m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
713
+10
🇯🇵 Mongols · Japan
602
+14
🇳🇴 Cumans · Norway
556
+17
🇩🇪 Slavs · Germany
772
-22
🇨🇳 Chinese · China
466
-9
🇮🇹 Huns · Italy
465
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,862 14:24 21:54 42:26 ⚔ Fish Boom FC into Scouts
12 711 15:44 25:57 33:55 ⛏ Fish Boom FC
10 608 17:53 27:44 37:20 ⛏ Fish Boom
10 595 14:55 32:34 48:32 ⚔ M@A Rush
6 375 15:22 21:23 ⚔ FC into Scouts
4 242 29:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,480 19,815 8,070 8,450 54,815 72,108
15,185 21,820 10,460 975 48,440 62,322
12,350 13,900 6,995 3,360 36,605 43,400
12,620 11,155 6,185 2,815 32,775 42,853
7,660 3,705 1,290 1,275 13,930 15,186
1,600 1,730 50 100 3,480 15,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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