AoeStats
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Arabia

503358177Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
964
+15
🇹🇼 Vikings · Taiwan
883
+18
vs
🇮🇹 Saracens · Italy
944
-49
🇪🇸 Franks · Spain
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,357 10:11 21:36 — ⚔ Scout Rush
29 1,277 11:26 24:36 43:30 ⚔ Archer Rush
19 826 10:40 19:37 — ⛏ Fast Castle
18 787 11:46 28:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,505 12,910 6,465 3,000 38,880 48,942
15,825 7,671 7,935 300 31,731 37,672
10,665 7,702 3,450 850 22,667 24,706
10,945 5,990 2,840 1,120 20,895 22,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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