AoeStats
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Arabia

503357929Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 38m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1064
+14
🇳🇿 Romans · New Zealand
1062
+14
🇦🇺 Goths · Australia
1034
+16
🇹🇷 Malay · Türkiye
1067
-17
🇹🇷 Khmer · Türkiye
1020
-14
🇹🇷 Burgundians · Türkiye
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,589 12:47 18:59 34:13 ⛏ Fast Castle
32 1,218 10:17 21:11 ⚔ Scout Rush
28 1,056 10:22 20:08 ⚔ M@A FC
23 890 10:10 20:54 31:54 ⛏ Fast Castle
21 792 10:49 23:50
16 630 13:17 16:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,555 18,607 3,720 1,600 46,482 48,291
15,180 7,451 9,200 100 31,931 36,459
16,060 7,994 4,440 2,150 30,644 34,326
8,215 11,078 1,960 850 22,103 24,800
10,395 6,917 1,395 950 19,657 19,976
8,780 4,006 2,650 200 15,636 17,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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