AoeStats
← BombayGypsy

Arabia

503357263Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 39m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1498
+7
🇩🇪 Ethiopians · Germany
1368
+12
🇩🇪 Portuguese · Germany
1316
+14
🇮🇳 Romans · India
1327
-13
🇩🇪 Saracens · Germany
1305
-12
🇺🇸 Persians · United States
1178
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 2,421 8:26 27:02 38:19 ⚔ Archer Rush
61 2,399 8:37 20:35 38:48 ⚔ Archer Rush
45 1,769 9:03 13:54 ⛏ Fast Castle
39 1,531 8:53 24:04 ⚔ M@A into Archers
36 1,423 9:49 21:33 ⚔ Scout Rush
27 1,070 8:34 25:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,820 10,773 6,970 1,530 31,093 33,660
13,010 6,419 6,195 850 26,474 27,808
7,575 8,174 7,085 100 22,934 24,007
7,975 8,772 3,810 225 20,782 23,074
8,520 6,582 3,950 400 19,452 19,856
9,725 5,612 3,305 290 18,932 20,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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