AoeStats
← Raffaella Carrà

Arabia

503357224Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 37m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1256
+15
🇦🇺 Franks · Australia
1103
+21
vs
🇪🇸 Magyars · Spain
1267
-20
🇬🇧 Ethiopians · United Kingdom
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,501 10:28 23:03 — ⚔ Scout Rush
40 1,506 10:44 15:18 — ⛏ Fast Castle
35 1,320 9:19 23:18 — ⚔ Archer Rush
31 1,188 9:47 20:04 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,570 5,883 5,550 1,585 25,588 26,155
9,750 7,256 3,175 1,900 22,081 27,171
5,365 9,656 6,185 20 21,226 22,156
5,600 6,487 2,300 950 15,337 18,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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