AoeStats
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Black Forest

503356814Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1061
+11
🇩🇪 Berbers · Germany
1042
+12
🇫🇷 Khmer · France
970
-12
🇪🇸 Chinese · Spain
914
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 825 11:29 18:51 31:44 ⛏ Fast Castle
16 751 12:14 16:50 29:21 ⛏ Fast Castle
15 705 13:37 18:48 28:07 ⛏ Fast Castle
14 652 11:44 16:21 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,095 19,773 12,645 3,035 59,548 67,553
25,745 15,864 12,730 2,950 57,289 59,987
12,775 17,132 10,975 980 41,862 51,164
12,535 13,347 10,125 1,895 37,902 43,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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