AoeStats
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Arabia

503356607Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 6m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
888
+15
🇦🇺 Koreans · Australia
870
+16
🇦🇺 Burgundians · Australia
814
+18
🇦🇺 Japanese · Australia
655
+48
🇦🇷 Celts · Argentina
886
-20
🇨🇳 Franks · China
877
-19
🇸🇪 Britons · Sweden
862
-19
🇸🇰 Spanish · Slovakia
844
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 269
32 195
27 161
22 131
22 135
18 109
18 109
0 3

Resources

Player Food Wood Gold Stone Spent Collected
900 200 0 0 1,100 1,151
850 175 0 0 1,025 1,021
750 225 0 0 975 1,115
700 210 0 0 910 831
600 225 50 0 875 796
600 225 50 0 875 842
500 225 0 0 725 768
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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