AoeStats
← Kingmaxeee

Team Islands

503356461Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 62m 38s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
922
+17
🇦🇺 Vikings · Australia
919
+17
🇪🇸 Malay · Spain
1001
-20
🇱🇻 Koreans · Latvia
900
-42
Player eAPM Actions Feudal Castle Imperial Opening
28 1,757 12:12 26:20 49:22 ⚔ M@A into Fish Boom into Towers
24 1,486 10:37 20:50 41:49 ⚔ Fish Boom into Archers
19 1,187 10:39 24:05 41:15 ⚔ M@A into Fish Boom FC
13 806 11:43 29:04 47:55 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,610 23,245 14,155 2,045 58,055 64,981
20,185 19,199 12,470 4,100 55,954 65,048
19,135 23,565 9,765 2,830 55,295 67,223
18,700 12,490 9,050 2,800 43,040 51,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.